Night raids are the best. Until they’re not.
Here’s Part 11 of my playthrough of the “South Park: The Fractured But Whole.”
“South Park: The Fractured but Whole” is a role-playing video game set one day after the events of “South Park: The Stick of Truth.” The story again follows the New Kid, who has recently moved to the eponymous town, and becomes involved in an epic role-play involving two rival superhero factions vying to create their own superhero media franchises. Their game unwittingly uncovers a grand conspiracy to raise crime in the town, bringing them into conflict with supervillains, genetically engineered monsters, the police, crime families and the new kingpin of crime. The game, developed by Ubisoft San Francisco and published by Ubisoft in collaboration with South Park Digital Studios, is played from a 2.5-D, third-person perspective replicating the aesthetic of the television series. The New Kid is able to freely explore to the town of South Park, interacting with characters and undertaking quests, and accessing new areas by progressing through the main story. Able to choose from up to 10 superhero archetypes, each offering specific abilities, the New Kid and his allies use a variety of melee, ranged and powerful fart attacks to combat with their enemies. Battles take place on a grid, around which all participants can move freely, and on which attacks have specific areas of effect, requiring tactical positioning to both attack and defend.
This will be a full playthrough on the PlayStation 4 with a review at the end.
Link to the playlist: https://tinyurl.com/y7s97nja