Game designer Tim Schafer’s ‘Grim’ path tracks adventure genre’s growth
By Todd Martens Los Angeles Times Before an interview via video conference even starts, game designer Tim Schafer jots down a message, then holds the note up to the computer […]
By Todd Martens Los Angeles Times Before an interview via video conference even starts, game designer Tim Schafer jots down a message, then holds the note up to the computer […]