‘The Lost Lords’ takes a more straight-forward approach
I guess you should consider it a good day if you’re not stabbed in the back (either literally or metaphorically). Which is how I felt during the all-too-short “The Lost Lords,” the second episode in HBO and Telltale Games’ collaborative episodic foray into the world of “Game of Thrones.” It must say something (either of myself or of the greater “GoT” universe) when I notice that, despite all the crazy nonsense happening around me, there seems to be a distinct lack of duplicity, a shocking dearth of murderous revenge in the name of keeping (or attaining) power.
Don’t worry, though: You’ll get plenty of chances to stab people. If that’s what you’re looking for in a “GoT” game — because who isn’t?
“The Lost Lords” takes a strikingly different approach than the first episode, “Iron From Ice,” did. Instead of nerve-wracking drama worthy of any soap opera, we’re treated to a more visceral experience with the more thorough introduction of Asher Forrester, second-born son to the House of Forrester of Ironrath and a rambunctious, arrogant sellsword (mercenary). Rather than treading lightly between swearing fealty to Cersei and her terrifying son or preventing a crazed lord from harassing your sister at the expense of your life, the decisions and consequences in “The Lost Lords” tend to focus on the physical.
Three “Of course I’m going to stab him!” stars out of five.
Editor’s note: This version of “Game of Thrones: Episode 2 – The Lost Lords,” reviewed on the PS4, was provided courtesy of Telltale Games.