‘Borderlands: The Pre-Seqeul’ (2014) review: Insult to injury


‘Borderlands: The Pre-Sequel’ fails to live up to predecessor

Call me crazy, but I’m not particularly prone to immersing myself within a strange world that chaotically blends RPG and FPS elements into some hyperactive shoot-em-up that gives me ability to level up in a variety of different ways. You’d think that be fun, right? Not only do I get the coolest weapons normally only found in first-person shooter games, but then I get to customize my character in a way you’d only see in a role-playing game. A win-win in my book.

But during the far too many hours it took to complete “Borderlands: The Pre-Sequel,” I found myself constantly amazed at how the follow-up to “Borderlands 2,” which was engaging and hilarious from start to finish, failed to highlight its strengths and instead capitalized on failures inherent in this type of game.

To be honest, part of my issue with “BTP” was in the way I played it. From the beginning, I trekked through this new world with a friend playing online and I’ll admit there were plenty of times when I wasn’t paying the closest attention to the dynamics of the game. But, in my defense, the game is built for multiplayer, so expecting 100 percent compliance in following every random bit of dialogue is asking a bit too much. Also, I played “BL2” the same way, and found a much deeper sense of satisfaction upon completion. Maybe it was a negative feedback loop, during which my friend and I would just constantly complain to one another about how this game failed to live up to its predecessor. But I digress. Let’s get into why this standalone title (with a full retail price of $60 at launch) would perhaps had been better as a DLC expansion to “BL2.”

Click here to read the full review at TDN.com.

Two “Only because Jack is awesome” stars out of five.

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Above, a scene from "Borderlands: The Pre-Sequel." (Photo credit: 2K Games)

Above, a scene from “Borderlands: The Pre-Sequel.” (Photo credit: 2K Games)

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