And now it’s time to test my parkour skills once again.
Here’s Part 11 of my playthrough of “Titanfall 2.”
Similar to its predecessor, “Titanfall 2” is a first-person shooter in which players can control both a pilot and their Titans. The pilot has an arsenal of abilities which enhance their efficiency during combat. Unlike the first iteration, this game has a single-player story campaign. It features a linear story, but levels are similar to open-ended arenas, which offer players multiple paths to explore. Players are allowed to use multiple ways to complete objectives, such as utilizing stealth, or using the long-ranged or short-ranged weapons provided in the game to assault enemies. In addition, the game features platform elements, which task players to make use of Cooper’s parkour abilities to solve environmental puzzles, and access the previously inaccessible areas.
The conflict of the game takes place in “The Frontier,” a region of star systems far removed from the “Core Systems” where Earth is located. The Interstellar Manufacturing Corporation (IMC) and the Frontier Militia battle for control of the Frontier; the IMC seeks to exploit the Frontier’s rich resources regardless of the consequences for planetary environments and civilian populations, while the Militia fight to expel the IMC and gain independence for the Frontier. The player assumes control of Jack Cooper, a class three rifleman from the Frontier Militia, who is sent to the alien planet of Typhon and must ally with his former squadmate’s Titan named BT-7274 to fight against both local alien creatures and human enemies from the IMC.
This will be a full playthrough on the Xbox One with a review at the end.
Link to the playlist: http://tinyurl.com/zl5lw6g