‘The Order: 1886’ a visual epic, but not much of a video game
Fighting to save the very souls of humanity, members of The Order take to the streets of London
to purge the world of half-breed werewolves and vampires. Their mission is good and pure, even divinely inspired. For the most noble among them, the path they’ve been traveling for centuries, since the time of King Arthur and the first Knights of the Round, is beyond clear, despite its inherent dangers.
However, the creators of “The Order: 1886,” the jaw-droppingly stunning world in which our heroes operate, seem to have lost their purpose somewhere along the way. In creating a beautiful atmosphere with an engrossing narrative, developer Ready at Dawn chose to use the video game medium to make what amounts to a extra-long feature film. In effect, “The Order” team preferred style over interaction, story over gameplay, linear over dynamic.
For those unprepared (or not much into heavily narrative-driven games), “The Order” will seem blasphemous. For everyone else, though, the conflict will set in early: Do you sit back and enjoy the beauty of “The Order: 1886,” or do you lament the constricted nature of this lovely but ultimately untouchable movie in video game form? For me, that answer is somewhere in the middle, which compounds my confusion over this incredibly unusual game.
Three “I don’t know how I feel” stars out of five.
Editor’s note: “The Order: 1886” is a PlayStation 4 exclusive, and so was reviewed on that console.