First episode in Telltale’s newest game off to a rough start
By the time I finished the first episode in Telltale Games’ latest release, “Guardians of the Galaxy,” I had two basic questions.
One: When is Telltale going to finally update its engine? I can’t believe it’s 2017 and I’m still making the same graphical and technical complaints I made when I played “The Walking Dead” in 2012. And two: Just what is the Eternity Forge, and what does that green-hued chalicelike creation mean for our motley crew of heroes?
As you can see, “Tangled Up in Blue” has me conflicted. Yet again, Telltale creates a story that’s compelling enough to make me want to play future episodes in the series. (Per normal, the series consists of five episodes that all should be released before year’s end.) But, as with several other games that forget that they’re actual games and not movies (I’m looking at you, “The Order: 1886” — read the review here), “Guardians of the Galaxy” plays so much better when the player isn’t actually playing the game.
Two “Am I supposed to laugh here?” stars out of five.